This project was created during the first year of the Game Development Society, by team WhatATwist.
After a group discussion about preferred types of games, we settled on the idea of creating a 3D puzzle platformer. We also realized that we would require at least one major mechanic for this prototype. The idea of light and colour – where there would be one major source of light within a level, and the player would have to alter its colour to progress through was chosen to be further developed.
Given our initial idea, it was suggested that we explore the Unity 3D engine to produce our prototype.
My own contributions were creating the platform meshes / prefabs, and creating test levels for the prototype. Quite a few of the team attempted level design and quickly found it rather difficult to create interesting puzzles.