Dark Souls: Windowed Edition – winapi

An early submission for Graphics Programming – we were tasked with creating a 2D sprite game before moving on towards OpenGL.

I had been playing alot of Dark Souls at the time, so decided to go about creating a simple representation of a boss fight.


Though simple I attempted to recreate Dark Souls stamina system as accurately as possible, with stamina being consumed for attacking and blocking incoming damage – and regenerating only while not blocking.


Overall mechanically this was a very simple game – I believe I spent more time in Photoshop cutting out screen shots of a knight and creating the sprite sheets…