Hubble Bubble was the second GDS project during the 2nd year of CGT. It however differed as this was not a student made brief – but had been supplied by Rory Kelly at Rockspin.
The brief was for a 3D collection / exploration game, built in Unity 3D and targeting mobile platforms.
The team assembled to tackle this brief was a combination of three of the last semesters teams:
Andrew Allan, George Beard, Michael Cameron, Jamie Cross, Carrie France, Caitlin Goodale, myself, Gordon McKendrick and Erin Mercer.
For this prototype George Beard was our direct contact with the client as well producing and being our 3D artist.
This was definitely a different experience than a regular GDS project – but to be clear both George and Rory were fully supportive of university work taking priority. A major advantage for the programmer was that three of us actually shared the same flat – making group programming sessions very convenient.