The first of two GDS projects during our 2nd Year of GGT, initially we gathered quite a large team. However due to Group Project work the group size was reduced down to three – which later proved ideal for this small project.
Our final presentation slides explain Junk rather nicely!
My own work for Junk centered around implementing Box2D, and the physics bodies for falling objects.
In an unexpected last minute twist (not like its happens frequently…) we discovered that our prototype played a little too well. We actually left one running during a team meeting and watched the high score climb… Right before the final presentation we came with the idea of flipping round our concept – no longer a Tetris eliminate a row style game, but to stack the objects to the objective without creating any horizontal rows.
The result was a superbly difficult game – with only a handful of testers actually winning during the GDS showcase.